![]() ![]() Other than that I can't say I know much about tuning the karts in-game, increasing caster could help create more jacking effect to loosen up the inside rear, possibly.Cheers for the info Jussi, have you tried AMS/GSCE and the karts in that game, just curious what you think if you have. Some, such as Superkarts, are able to beat racing cars or motorcycles on long circuits. Go-karts come in all shapes and forms, from motorless models to high-powered racing machines. Other than that I can't say I know much about tuning the karts in-game, increasing caster could help create more jacking effect to loosen up the inside rear, possibly. A go-kart, also written as go-cart (often referred to as simply a kart), is a type of open-wheel car. but in the end it was very reminiscent of how the rental karts felt and the same tricks worked in-game. Discover an unrivaled immersion fuelled by world-class graphics and handling that allows you to truly feel the road. So it took some learning in when and how to accelerate, how to move the weight about (in a real kart you can lean towards the outside of the corner to unload the rear, making it easier to get the kart to pivot) etc. Project CARS is the ultimate driver journey Guided, tested, and approved by a passionate community of racing fans and real-life drivers, Project CARS represents the next-generation of racing simulation. Laurel, NJ (27. The video is a race of three laps at Greenwood Karting Circuit with the 125cc Shifter Kart.Gameplay de Project. With karts you have the issue that if both rear tyres are firmly on the ground the kart can be really hard to turn, and I noticed that the same things that helped me turn the rental karts when they tried to understeer (and they often tried that hard) helped with the in-game kart, namely that the kart only really wanted to turn when on the throttle, or when the rear inside wheel was unloaded (or by using the brakes to cause oversteer). Project CARS gameplay with graphics on ultra. In general driving karts is vastly different from driving cars, aside from the basic mechanics. The only things I changed myself was fiddling with the brake bias to get a decent balance (real karts would have it at 0%, rear brakes only, but that's hellishly difficult unless you really tune down the AI), set the steering ratio to as quick as it would go (got very close to the steering ratio on the rental kart I drove last time) and learned how to mash the throttle. so after season 1 I stop using go karts or what seems like a bad way to start. You can race/use every car from the start. Note: I only have experience with rental karts, not real racing karts tuned for an individual driver. Originally posted by Mahjik: You race the entire season.
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